← Back to builds of Sciel

Build Sciel Act II – Acte II

Sciel

👁 1 views ❤️ 1
Rejoins l'expédition et crée tes propres builds.

Track your progress, check off your added pictos, and reproduce this build easily.

Tags

Act II Hybrid

Description

Un build pour sciel, équilibré pour commencer l'act II

Author : Math'
Total pictos : 14

Weapon

Chation

Weapon passives :

Level 4 : Sun Skills always apply 10 Foretell, but all damage taken is doubled
Level 10 : Base Attack gives 1 Moon charge and consumes all Foretell to apply Burn.
Level 20 : 100% increased Burn damage in Twilight state.

Upgrade priority

Luck (1st) Might (2nd) Agility (3nd)

Skills

1. Bad omen
ℹ️
Bad omen
Deals low Dark damage to all enemies. 2 hits. Applies 2 Foretell per hit.
3 AP
2. Marking card
ℹ️
Marking card
Deals medium single target Dark damge. 2 hits. Applies Mark to the target. Applies 3 Foretell.
3 AP
3. Spectral sweep
ℹ️
Spectral sweep
Deals medium single target damage. 2 to 6 hits. Uses weapon's element. Applies 1 Foretell per hit. Critical Hits apply an additional Foretell.
7 AP
4. Sealed fate
ℹ️
Sealed fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase.
4 AP
5. Phantom blade
ℹ️
Phantom blade
Deals high single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Can Break.
5 AP
6. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP

⭐ Main Pictos (38 luminas)

Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Energising start IV
ℹ️
Energising start IV
• +1 AP on battle start
20 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨

📦 Secondary Pictos (61 luminas)

Sos shell
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
5 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Dodger
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
1 ✨
Healing parry
ℹ️
Healing parry
• Recover 3% Health on Parry
5 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Sweet kill
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
5 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨