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Build Maelle Tank – Acte III / NG+

Maelle

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Tags

Act III / NG+ Tank Boss

Description

Build Maelle Tank. Endgame.

Author : Math'
Total pictos : 124

Weapon

Yeverum

Weapon passives :

Level 4 : Applying Shell also applies 1 Shield.
Level 10 : On applying Shields, also give 1 AP.
Level 20 : On switching to Virtuose Stance, double all Shields on allies.

Upgrade priority

Defense (1st) Agility (2nd) Might (3nd)

Skills

4 skills at choice

1. Egide
ℹ️
Egide
Protects allies by taking damage in their place, for 2 turns. Duration is extended by 1 on gaining Shell.
3 AP
2. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP

⭐ Main Pictos (30 luminas)

Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Energising start III
ℹ️
Energising start III
• +1 AP on battle start
15 ✨
Auto regen
ℹ️
Auto regen
• Apply Regen for 3 turns on battle start
10 ✨

📦 Secondary Pictos (1224 luminas)

Greater powerless
ℹ️
Greater powerless
• +15% to Powerless damage reduction
15 ✨
Anti-blight
ℹ️
Anti-blight
• Immune to Blight
10 ✨
Enfeebling attack
ℹ️
Enfeebling attack
• Base Attack applies Powerless for 1 turn
10 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Anti-burn
ℹ️
Anti-burn
• Immune to Burn
15 ✨
Anti-charm
ℹ️
Anti-charm
• Immune to Charm
10 ✨
Anti-freeze
ℹ️
Anti-freeze
• Immune to Freeze
15 ✨
Anti-stun
ℹ️
Anti-stun
• Immune to Stun
5 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Protecting attack
ℹ️
Protecting attack
• Gain Shell for 1 turn on Base Attack
10 ✨
Empowering attack
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
10 ✨
Death bomb
ℹ️
Death bomb
• On Death, deal damage to all enemies
5 ✨
Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Healing boon
ℹ️
Healing boon
• Heal 15% HP on applying a buff
10 ✨
Greater shell
ℹ️
Greater shell
• +10% to Shell damage reduction
10 ✨
Longer shell
ℹ️
Longer shell
• On applying Shell, its duration is increased by 2
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Charging stun
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
5 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Energising death
ℹ️
Energising death
• On death, +4 AP to allies
5 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Healing parry
ℹ️
Healing parry
• Recover 3% Health on Parry
5 ✨
Healing share
ℹ️
Healing share
• Receive 15% of all Heals affecting other characters
5 ✨
Draining cleanse
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
15 ✨
Energising cleanse
ℹ️
Energising cleanse
• Dispel the first negative Status Effect received an gain 2 AP
10 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Revive paradox
ℹ️
Revive paradox
• Play immediately when revived
5 ✨
Aegis revival
ℹ️
Aegis revival
• +1 Shield on being revived
5 ✨
Rejuvenating revive
ℹ️
Rejuvenating revive
• Confère Régénération pendant 3 tours en étant ranimé.
3 ✨
Powerful revive
ℹ️
Powerful revive
• Apply Powerful for 3 turns when revived
3 ✨
Energising revive
ℹ️
Energising revive
• +3 AP to all allies when revived
5 ✨
Recovery
ℹ️
Recovery
• Recovers 10% Health on turn start.
10 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
SOS healing tint
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
10 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Effective heal
ℹ️
Effective heal
• Double all Heals received
30 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Effective support
ℹ️
Effective support
• +2 AP on using an item
5 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Longer powerful
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
10 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Accelerating tint
ℹ️
Accelerating tint
• Healing Tints also apply Rush
5 ✨
Charging tint
ℹ️
Charging tint
• +5% of a Gradient Charge on using an item
2 ✨
Healing tint energy
ℹ️
Healing tint energy
• Healing Tints also give 1 AP
1 ✨
Revive tint energy
ℹ️
Revive tint energy
• Revive Tints also give 3 AP
10 ✨
Protecting tint
ℹ️
Protecting tint
• Les teintes curatives conférent également Carapace.
5 ✨
Shielding tint
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
10 ✨
Cleansing tint
ℹ️
Cleansing tint
• Healing Tints also remove all Status Effects from the target
5 ✨
Empowering tint
ℹ️
Empowering tint
• Healing Tints also apply Powerful
5 ✨
Time tint
ℹ️
Time tint
• Energy Tints also apply Rush
10 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Clea's life
ℹ️
Clea's life
• On turn start, if no damage taken since last turn, recover 100% Health
30 ✨
Attack lifesteal
ℹ️
Attack lifesteal
• Recover 15% Health on Base Attack
15 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Sweet kill
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
5 ✨
Energising pain
ℹ️
Energising pain
• No longer gain AP on Parry. +1AP on getting hit
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Dead energy I
ℹ️
Dead energy I
• +3 AP on killing an enemy
2 ✨
Dead energy II
ℹ️
Dead energy II
• +3 AP on killing an enemy
2 ✨
Energising attack I
ℹ️
Energising attack I
• +1 PA à chaque attaque de base.
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Critical stun
ℹ️
Critical stun
• 100% on Critical Chance on hitting a Stunned target
5 ✨
Burning death
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
5 ✨
Clea's death
ℹ️
Clea's death
• On death, allies gain 25% increased damage until they die
15 ✨
Protecting death
ℹ️
Protecting death
• On death, allies gain Shell
5 ✨
Shielding death
ℹ️
Shielding death
• On death, allies gain 3 Shield points
10 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Healing counter
ℹ️
Healing counter
• Recover 25% Health on Counterattack
10 ✨
Critical vulnerability
ℹ️
Critical vulnerability
• 25% increased Critical Chance on Defenceless enemies
5 ✨
Sos rush
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
5 ✨
Sos shell
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
5 ✨
Sos power
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Healing fire
ℹ️
Healing fire
• Recover 25% Health when attacking a Burning target. Once per turn
10 ✨
Gradient break
ℹ️
Gradient break
• +50% of a Gradient Charge on Breaking a target
5 ✨
Quick break
ℹ️
Quick break
• Play again on Breaking a target
3 ✨
Burning break
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
3 ✨
Fuelling break
ℹ️
Fuelling break
• Breaking a target doubles its Burn amount
5 ✨
Exposing break
ℹ️
Exposing break
• Apply Defenceless on Break
5 ✨
Marking break
ℹ️
Marking break
• Apply Mark on Break
5 ✨
Slowing break
ℹ️
Slowing break
• Apply Slow on Break
5 ✨
Empowering break
ℹ️
Empowering break
• Gain Powerful on Breaking a target
3 ✨
Breaking attack
ℹ️
Breaking attack
• Base Attack can Break
10 ✨
Energising break
ℹ️
Energising break
• +3 AP on Breaking a target
3 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Enfeebling mark
ℹ️
Enfeebling mark
• Marked targets deal 30% less damage
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Healing mark
ℹ️
Healing mark
• Recover 25% Health on hitting a Marked enemy. Once per turn
20 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Defensive mode
ℹ️
Defensive mode
• On receiving damage, consume 1 AP to take 30% less damage, if possible
1 ✨
Breaking death
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
5 ✨
Healing death
ℹ️
Healing death
• On death, the rest of the Expedition recover all Health
5 ✨