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Build Lune Shots & gradient – Acte III / NG+

Lune

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Tags

Act III / NG+ Support Gradient Boss

Description

Build created by @Ratel on the Discord [FR] Clair Obscur : Expédition 33

Author : Math'
Total pictos : 54

Weapon

Cleim

Weapon passives :

Level 4 : Damage can't be reduced, blocked, or absorbed by Elemental Affinities.
Level 10 : An ethereal Sword deals Light damage on any damage dealt with Skills.
Level 20 : Starting a turn with 1 Earth, 1 Fire, 1 Ice, and 1 Lightning Stain doubles damage dealt this turn.

Upgrade priority

Luck (1st) Agility (2nd) Might (3nd)

Skills

4 skills at choice

1. Elemental trick
ℹ️
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
2. Lightning dance
ℹ️
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
7 AP

⭐ Main Pictos (15 luminas)

Breaking burn
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
5 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Critical weakness
ℹ️
Critical weakness
• 25% increased Critical Chance on Weakness
5 ✨

📦 Secondary Pictos (593 luminas)

Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Longer burn
ℹ️
Longer burn
• Burn duration is increased by 2
15 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Auto shell
ℹ️
Auto shell
• Apply Shell for 3 turns on battle start
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Empowering parry
ℹ️
Empowering parry
• Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff
5 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Auto powerful
ℹ️
Auto powerful
• Apply Powerful for 3 turns on battle start
10 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨