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Build Lune Classic DPS – Acte III / NG+

Lune

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Tags

Act III / NG+ DPS

Description

This build is for end game. High DPS. Luck < 100 %

Author : Math'
Total pictos : 21

Weapon

Trebuchim

Weapon passives :

Level 4 : Generate a random Stain on Free Aim shot.
Level 10 : +1 AP when Stains are consumed.
Level 20 : Base Attack generates 2 random Stains.

Upgrade priority

Luck (1st) Vitality (2nd) Might (3nd) Agility (4nd) Defense (5nd)

Skills

2 skills at choice

1. Elemental trick
ℹ️
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
2. Elemental genesis
ℹ️
Elemental genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element.
4 AP
3. Rebirth
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Rebirth
Revives an ally with 30-70% Health and 2 additional AP.
5 AP
4. Hell
ℹ️
Hell
Deals very high Fire damage that applies 5 Burn per hit to all enemies. 2 hits. Deals self-damage if failed.
9 AP

⭐ Main Pictos (28 luminas)

Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Weakness gain
ℹ️
Weakness gain
• +1AP on hitting an enemy's Weakness. Once per turn
3 ✨
Burning death
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
5 ✨

📦 Secondary Pictos (176 luminas)

At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Dodger
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
1 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising start III
ℹ️
Energising start III
• +1 AP on battle start
15 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Healing tint energy
ℹ️
Healing tint energy
• Healing Tints also give 1 AP
1 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
SOS healing tint
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
10 ✨
Solo fighter
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
1 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨