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Build Sciel Clea Unleashed → Sciel – Act III / NG+

Sciel

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Tags

Act III / NG+ Buff

Description

"Mort de Cléa" non-obligatoire ORDRE D'ATTAQUE TOUR 1 : MAELLE → SCIEL → MONOCO → Tirs pour buff + Fortune enragée sur Maelle → Tirs + attaque base pour debuff Après parade réussie + Cléa fracturée : → Tirer jusqu'à appliquer Marque sur Cléa (garder 5 PA) + Intervention sur Maelle

Total pictos : 42

Weapon

Litheson

Weapon passives :

Level 4 : During Moon, all allies have Greater Rush. During Stun, all enemies have Greater Slow.
Level 10 : During Twilight, all allies have Greater Rush and all enemies have Greater Slow.
Level 20 : +3 AP on applying a Buff or Debuff. Once per turn.

Upgrade priority

Agility (1st) Might (2nd) Luck (3nd)

Skills

4 skills at choice

1. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP
2. Intervention
ℹ️
Intervention
Targeted ally plays immediately and gains 4 AP.
5 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (25 luminas)

Critical weakness
ℹ️
Critical weakness
• 25% increased Critical Chance on Weakness
5 ✨
Versatile
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
5 ✨
Energising attack II
ℹ️
Energising attack II
• +1 AP on Base Attack
15 ✨

📦 Secondary Pictos (468 luminas)

Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Charging stun
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
5 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Burning death
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
5 ✨
Shielding death
ℹ️
Shielding death
• On death, allies gain 3 Shield points
10 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Energising death
ℹ️
Energising death
• On death, +4 AP to allies
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Clea's death
ℹ️
Clea's death
• On death, allies gain 25% increased damage until they die
15 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨