← Back to builds of Maelle

Build Maelle Billion Damage - DPS – Act III / NG+

Maelle

👁 53 views ❤️ 0
Rejoins l'expédition et crée tes propres builds.

Track your progress, check off your added pictos, and reproduce this build easily.

Tags

Act III / NG+ DPS Boss

Description

DPS Build for billion damage (see Multi-Billion Damage Expedition and source for setup)

Total pictos : 50

Weapon

Esqium

Weapon passives :

Level 4 : On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 : On Virtuose, all hits apply Burn.
Level 20 : Using a Skill that costs less than 4 AP applies Mark to all enemies.

Upgrade priority

Agility (1st) Defense (2nd) Might (3nd)

Skills

1. Guard down
ℹ️
Guard down
Applies Defenceless to all enemies for 3 turns.
3 AP
2. Egide
ℹ️
Egide
Protects allies by taking damage in their place, for 2 turns. Duration is extended by 1 on gaining Shell.
3 AP
3. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
4. Burning canvas
ℹ️
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
5 AP
5. Gustave's homage
ℹ️
Gustave's homage
Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.
8 AP
6. Degagement
ℹ️
Degagement
Deals low single target Fire damage. 1 hit. Target becomes weak to Fire damage for 2 turns.
2 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (60 luminas)

Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Critical stun
ℹ️
Critical stun
• 100% on Critical Chance on hitting a Stunned target
5 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨

📦 Secondary Pictos (516 luminas)

AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Empowering dodge
ℹ️
Empowering dodge
• 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times
5 ✨
Empowering parry
ℹ️
Empowering parry
• Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff
5 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising stun
ℹ️
Energising stun
• +1 AP on hitting a Stunned target with a Skill
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Piercing shot
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
2 ✨
Powered attack
ℹ️
Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
10 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Stun boost
ℹ️
Stun boost
• 30% increased damage on Stunned targets
10 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨