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Build Maelle DPS – Act III / NG+

Maelle

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Tags

Act III / NG+ DPS

Description

build DPS classique de Maelle

Author : Math'
Total pictos : 31

Weapon

Medalum

Weapon passives :

Level 4 : Start in Virtuose Stance.
Level 10 : In Virtuose Stance, every Burn applied is doubled.
Level 20 : In Virtuose Stance, Burn deals double damage.

Upgrade priority

Defense (1st) Agility (2nd) Might (3nd)

Skills

1. Stendhal
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Stendhal
Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless.
8 AP
2. Phantom strike
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Phantom strike
Deals very high Void damage to all enemies. 4 hits. Also gives + 35% of a Gradient Charge.
7 AP
3. Last chance
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Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
4. Sword ballet
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Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
9 AP
5. Guard down
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Guard down
Applies Defenceless to all enemies for 3 turns.
3 AP
6. Mezzo forte
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Mezzo forte
Reapplies current stance and gives 2-4 AP.
1 AP

⭐ Main Pictos (65 luminas)

At death's door
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At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Cheater
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Cheater
• Always play twice in a row
40 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨

📦 Secondary Pictos (298 luminas)

Aegis revival
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Aegis revival
• +1 Shield on being revived
5 ✨
Augmented first strike
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Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Breaking death
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Breaking death
• Fully charge enemy's Break Bar on death
5 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning death
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
5 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
Glass canon
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Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Greater defenceless
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Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Immaculate
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Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
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In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Inverted affinity
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Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Longer break
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Longer break
• Breaks last 1 more turn but the target can't be Broken twice
10 ✨
Painted power
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Painted power
• Damage can exceed 9,999
5 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Revive paradox
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Revive paradox
• Play immediately when revived
5 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Sniper
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Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Solidifying
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Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Teamwork
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Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨