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Build Lune Gradient Dark DPS – Act III / NG+

Lune

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Tags

Act III / NG+ DPS

Description

An updated build (Dark DPS) to use the gradient overcharge picto

Total pictos : 32

Weapon

Esquim

Weapon passives :

Level 4 : Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 : Base attack changes all current Stains into Dark Stains.
Level 20 : With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Skills

4 skills at choice

💫 Uses a gradient mechanic or skill
1. Elemental trick
ℹ️
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
2. Lightning dance
ℹ️
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
7 AP
1

Cast Elemental trick (chance need to be over 100%)

2

Do a normal attack to transform stains into dark stains

3

(With lvl 3 of Gradient) Cast Ligntning danse

⭐ Main Pictos (25 luminas)

Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨

📦 Secondary Pictos (353 luminas)

At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Auto powerful
ℹ️
Auto powerful
• Apply Powerful for 3 turns on battle start
10 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨