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Build Maelle Buring Billion DPS – Act III / NG+

Maelle

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Tags

Act III / NG+ DPS Burn Boss

Description

Build to do one billion damages using gradient overcharge picto. See source and Team 1 billion damage expedition for setup.

Total pictos : 35

Weapon

Esqium

Weapon passives :

Level 4 : On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 : On Virtuose, all hits apply Burn.
Level 20 : Using a Skill that costs less than 4 AP applies Mark to all enemies.

Upgrade priority

Agility (1st) Defense (2nd) Might (3nd)

Skills

4 skills at choice

💫 Uses a gradient mechanic or skill
1. Burning canvas
ℹ️
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
5 AP
2. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
1

See source and Team 1 billion damage expedition

⭐ Main Pictos (40 luminas)

Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨

📦 Secondary Pictos (388 luminas)

AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Auto powerful
ℹ️
Auto powerful
• Apply Powerful for 3 turns on battle start
10 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨