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Tags
Act II
Hybrid
Description
A build for Sciel, balanced for starting Act II
Author :
Expédition 33
→
Total pictos :
14
Weapon
Chation
Weapon passives :
Level 4 :
Sun Skills always apply 10 Foretell, but all damage taken is doubled
Level 10 :
Base Attack gives 1 Moon charge and consumes all Foretell to apply Burn.
Level 20 :
100% increased Burn damage in Twilight state.
Upgrade priority
Luck (1st)
Might (2nd)
Agility (3nd)
Skills
1.
Bad omen
ℹ️
3 AP
Bad omen
Deals low Dark damage to all enemies. 2 hits. Applies 2 Foretell per hit.
2.
Marking card
ℹ️
3 AP
Marking card
Deals medium single target Dark damge. 2 hits. Applies Mark to the target. Applies 3 Foretell.
3.
Spectral sweep
ℹ️
7 AP
Spectral sweep
Deals medium single target damage. 2 to 6 hits. Uses weapon's element. Applies 1 Foretell per hit. Critical Hits apply an additional Foretell.
4.
Sealed fate
ℹ️
4 AP
Sealed fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase.
5.
Phantom blade
ℹ️
5 AP
Phantom blade
Deals high single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Can Break.
6.
Fortune's fury
ℹ️
5 AP
Fortune's fury
Targeted ally deals double damage for 1 turn.
Source
View sourceAucune information communiquée par l’auteur.
⭐ Main Pictos (38 luminas)
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Energising start IV
20 ✨
ℹ️
Energising start IV
• +1 AP on battle start
Energising parry
15 ✨
ℹ️
Energising parry
• +1 AP on successful Parry
📦 Secondary Pictos (61 luminas)
Sos shell
5 ✨
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
Breaker
10 ✨
ℹ️
Breaker
• 25% increased Break damage
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Dodger
1 ✨
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
Healing parry
5 ✨
ℹ️
Healing parry
• Recover 3% Health on Parry
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
Roulette
5 ✨
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Sweet kill
5 ✨
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start