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Build Verso Burn stack – Act II

Verso

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Tags

Act II Support Burn Boss

Description

Build to assist allies and stack burn

Total pictos : 38

Weapon

Corpeso

Weapon passives :

Level 4 : Base Attack applies 2 Burn stack per Rank.
Level 10 : +1 AP on Rank Up.
Level 20 : Increase Burn damage by 50% per Rank, up to 300% on Rank S.

Upgrade priority

Agility (1st) Might (2nd) Defense (3nd)
1

See source and Team 1 billion damage expedition for setup.

⭐ Main Pictos (60 luminas)

Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨

📦 Secondary Pictos (362 luminas)

Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Faster than strong
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨