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Build Verso Billion damage - Mark & Perfection Support – Act III / NG+

Verso

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Tags

Act III / NG+ Support Boss

Description

Support build for billion damage (see Multi-Billion Damage Expedition and source for setup)

Total pictos : 48

Weapon

Sireso

Weapon passives :

Level 4 : Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso.
Level 10 : Perfection gained is increased by 1 while Powerful.
Level 20 : Support Skills cost 1 less AP.

Upgrade priority

Vitality (1st) Agility (2nd) Might (3nd)

Skills

5 skills at choice

1. Leadership
ℹ️
Leadership
Reduces current Rank. Gives 2-4 AP to other allies.
3 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (61 luminas)

Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Pro retreat
ℹ️
Pro retreat
• Allows Flee to be instantaneous
40 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨

📦 Secondary Pictos (584 luminas)

AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burning break
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Charging tint
ℹ️
Charging tint
• +5% of a Gradient Charge on using an item
2 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Clea's life
ℹ️
Clea's life
• On turn start, if no damage taken since last turn, recover 100% Health
30 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing break
ℹ️
Exposing break
• Apply Defenceless on Break
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Fuelling break
ℹ️
Fuelling break
• Breaking a target doubles its Burn amount
5 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Marking break
ℹ️
Marking break
• Apply Mark on Break
5 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Shielding death
ℹ️
Shielding death
• On death, allies gain 3 Shield points
10 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨