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Build Sciel Support – Act III / NG+

Sciel

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Tags

Act III / NG+ Support

Description

Build assist

Author : Math'
Total pictos : 34

Weapon

Litheson

Weapon passives :

Level 4 : During Moon, all allies have Greater Rush. During Stun, all enemies have Greater Slow.
Level 10 : During Twilight, all allies have Greater Rush and all enemies have Greater Slow.
Level 20 : +3 AP on applying a Buff or Debuff. Once per turn.

Upgrade priority

Luck (1st) Agility (2nd) Defense (3nd)

Skills

4 skills at choice

1. Intervention
ℹ️
Intervention
Targeted ally plays immediately and gains 4 AP.
5 AP
2. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP

⭐ Main Pictos (35 luminas)

Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Energising attack I
ℹ️
Energising attack I
• +1 PA à chaque attaque de base.
10 ✨

📦 Secondary Pictos (397 luminas)

Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Shielding tint
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨