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Build Sciel Spam shots – Act III / NG+

Sciel

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Tags

Act III / NG+ Hybrid Boss

Description

Build created by @Ratel on the Discord [FR] Clair Obscur : Expédition 33

Author : Math'
Total pictos : 33

Weapon

Scieleson

Weapon passives :

This is the base weapon of Sciel. There are no passives.

Upgrade priority

Agility (1st) Luck (2nd) Might (3nd)

Skills

4 skills at choice

1. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP
2. Intervention
ℹ️
Intervention
Targeted ally plays immediately and gains 4 AP.
5 AP

⭐ Main Pictos (30 luminas)

Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Versatile
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
5 ✨

📦 Secondary Pictos (371 luminas)

Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Faster than strong
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
10 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨