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Build Sciel Overpowered base attack DPS – Act III / NG+

Sciel

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Tags

Act III / NG+ DPS Boss

Description

Overpowered build to do extreme damage with the base attack

Total pictos : 81

Weapon

Duollison

Weapon passives :

Level 4 : Each successive base attack hit on the same turn deals 100% more damage.
Level 10 : Free Aim shots apply 1 Foretell. Base attack consumes all Foretell to deal 50% more damage per Foretell consumed.
Level 20 : During Twilight, any Foretell consumed is not removed.

Upgrade priority

Agility (1st) Luck (2nd) Might (3nd)

Skills

5 skills at choice

1. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (70 luminas)

Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨

📦 Secondary Pictos (777 luminas)

Accelerating last stand
ℹ️
Accelerating last stand
• Gain Rush if fighting alone
3 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Augmented attack
ℹ️
Augmented attack
• 50% increased Base Attack damage
7 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Augmented counter II
ℹ️
Augmented counter II
• 50% increased Counterattack damage
5 ✨
Augmented counter III
ℹ️
Augmented counter III
• 75% increased Counterattack damage
7 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Consuming attack
ℹ️
Consuming attack
• Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed
10 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Empowering attack
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
10 ✨
Empowering jumps
ℹ️
Empowering jumps
• Counters deal 100% more damage for each successful Jump Counter this turn
5 ✨
Empowering last stand
ℹ️
Empowering last stand
• Gain Powerful if fighting alone
3 ✨
Empowering parry
ℹ️
Empowering parry
• Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff
5 ✨
Energising attack I
ℹ️
Energising attack I
• +1 PA à chaque attaque de base.
10 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient fighter
ℹ️
Gradient fighter
• +25% increased damage with Gradient Attacks
5 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Last stand critical
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
3 ✨
Longer burn
ℹ️
Longer burn
• Burn duration is increased by 2
15 ✨
Longer powerful
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
10 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painter
ℹ️
Painter
• Convert all Physical damage to Void damage
10 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Piercing shot
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
2 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting last stand
ℹ️
Protecting last stand
• Gain Shell if fighting alone
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Solo fighter
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
1 ✨
Staggering attack
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
1 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Stun boost
ℹ️
Stun boost
• 30% increased damage on Stunned targets
10 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Versatile
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨