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Build Sciel Act II – Act II

Sciel

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Tags

Act II Hybrid

Description

A build for Sciel, balanced for starting Act II

Total pictos : 14

Weapon

Chation

Weapon passives :

Level 4 : Sun Skills always apply 10 Foretell, but all damage taken is doubled
Level 10 : Base Attack gives 1 Moon charge and consumes all Foretell to apply Burn.
Level 20 : 100% increased Burn damage in Twilight state.

Upgrade priority

Luck (1st) Might (2nd) Agility (3nd)

Skills

1. Bad omen
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Bad omen
Deals low Dark damage to all enemies. 2 hits. Applies 2 Foretell per hit.
3 AP
2. Marking card
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Marking card
Deals medium single target Dark damge. 2 hits. Applies Mark to the target. Applies 3 Foretell.
3 AP
3. Spectral sweep
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Spectral sweep
Deals medium single target damage. 2 to 6 hits. Uses weapon's element. Applies 1 Foretell per hit. Critical Hits apply an additional Foretell.
7 AP
4. Sealed fate
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Sealed fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase.
4 AP
5. Phantom blade
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Phantom blade
Deals high single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Can Break.
5 AP
6. Fortune's fury
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Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (38 luminas)

Augmented counter I
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Augmented counter I
• 25% increased Counterattack damage
3 ✨
Energising start IV
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Energising start IV
• +1 AP on battle start
20 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨

📦 Secondary Pictos (61 luminas)

Sos shell
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Sos shell
• Apply Shell when falling below 50% Health
5 ✨
Breaker
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Breaker
• 25% increased Break damage
10 ✨
Augmented first strike
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Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Dodger
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Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
1 ✨
Healing parry
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Healing parry
• Recover 3% Health on Parry
5 ✨
First offensive
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First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
Roulette
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Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Solidifying
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Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Teamwork
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Teamwork
• 10% increased damage while all allies are alive
5 ✨
Sweet kill
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
5 ✨
Energising start I
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Energising start I
• +1 AP on battle start
5 ✨