← Back to creator

Build Monoco Meilleur support – Act II

Monoco

👁 1 views ❤️ 1
Rejoins l'expédition et crée tes propres builds.

Track your progress, check off your added pictos, and reproduce this build easily.

Tags

Act II Support Buff Debuff

Description

Assiste tout les alliés en appliquant des buff et en appliquant des débuff aux ennemis

Author : Math'
Total pictos : 37

Weapon

Chromaro

Weapon passives :

Level 4 : Start battle in Caster Mask.
Level 10 : Caster Mask applies Regen for 3 turns.
Level 20 : Skills cost 1 less AP while in Caster Mask.

Upgrade priority

Agility (1st) Defense (2nd)

Skills

1. Pelerin heal
ℹ️
Pelerin heal
Apply Regen to all allies.
5 AP
2. Troubadour trumpet
ℹ️
Troubadour trumpet
Applies a random buff to 1 to 3 allies.
3 AP
3. Ramasseur bonk
ℹ️
Ramasseur bonk
Deals low single target Dark damage. 1 hit. Can Break
2 AP
4. Clair enfeeble
ℹ️
Clair enfeeble
Deals medium Light damage to all enemies. 1 hit. Applies Powerless for 3 turns.
5 AP
5. Chevaliere ice
ℹ️
Chevaliere ice
Deals high ice damage to all enemies. 3 hits. Applies Slow to the targets for 3 turns.
6 AP
6. Hexga crush
ℹ️
Hexga crush
Deals medium single target Earth damage. 2 hits. Applies Defenceless to the target for 3 turns.
5 AP

⭐ Main Pictos (70 luminas)

Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Greater powerless
ℹ️
Greater powerless
• +15% to Powerless damage reduction
15 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨

📦 Secondary Pictos (316 luminas)

Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Breaking burn
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
5 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Longer shell
ℹ️
Longer shell
• On applying Shell, its duration is increased by 2
10 ✨
Greater shell
ℹ️
Greater shell
• +10% to Shell damage reduction
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Breaking counter
ℹ️
Breaking counter
• 50% increased Break damage on Counterattack
3 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨
Exposing break
ℹ️
Exposing break
• Apply Defenceless on Break
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Breaking death
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Protecting heal
ℹ️
Protecting heal
• Healing an ally also applies Shell for 1 turn
5 ✨
Energising heal
ℹ️
Energising heal
• On Healing an ally, also give 2 AP
10 ✨
Longer powerful
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
10 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Dead energy I
ℹ️
Dead energy I
• +3 AP on killing an enemy
2 ✨
Dead energy II
ℹ️
Dead energy II
• +3 AP on killing an enemy
2 ✨
Weakness gain
ℹ️
Weakness gain
• +1AP on hitting an enemy's Weakness. Once per turn
3 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨