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Build Monoco Fracture – Act III / NG+

Monoco

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Tags

Act III / NG+ Support Break Boss

Description

Build pour faire monter la barre de fracture très vite

Author : Math'
Total pictos : 121

Weapon

Fragaro

Weapon passives :

Level 4 : Free Aim shots spin the Bestial Wheel to a random value.
Level 10 : Free Aim shots deal 100% more damage with all Masks except Almight.
Level 20 : 100% Critical Chance while in Almighty Mask.

Upgrade priority

Luck (1st) Defense (2nd) Might (3nd)

Skills

5 skills at choice

1. Ramasseur bonk
ℹ️
Ramasseur bonk
Deals low single target Dark damage. 1 hit. Can Break
2 AP

⭐ Main Pictos (50 luminas)

Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨

📦 Secondary Pictos (1157 luminas)

Greater powerless
ℹ️
Greater powerless
• +15% to Powerless damage reduction
15 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Alternating critical
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
10 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Anti-burn
ℹ️
Anti-burn
• Immune to Burn
15 ✨
Anti-charm
ℹ️
Anti-charm
• Immune to Charm
10 ✨
Anti-blight
ℹ️
Anti-blight
• Immune to Blight
10 ✨
Anti-freeze
ℹ️
Anti-freeze
• Immune to Freeze
15 ✨
Anti-stun
ℹ️
Anti-stun
• Immune to Stun
5 ✨
Staggering attack
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
1 ✨
Enfeebling attack
ℹ️
Enfeebling attack
• Base Attack applies Powerless for 1 turn
10 ✨
Augmented attack
ℹ️
Augmented attack
• 50% increased Base Attack damage
7 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Protecting attack
ℹ️
Protecting attack
• Gain Shell for 1 turn on Base Attack
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Empowering attack
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Longer burn
ℹ️
Longer burn
• Burn duration is increased by 2
15 ✨
Greater shell
ℹ️
Greater shell
• +10% to Shell damage reduction
10 ✨
Longer shell
ℹ️
Longer shell
• On applying Shell, its duration is increased by 2
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging weakness
ℹ️
Charging weakness
• +15% of a Gradient Charge on hitting a Weakness. Once per turn
5 ✨
Gradient breaker
ℹ️
Gradient breaker
• 50% increased Breaking damage with Gradient Attacks
5 ✨
Charging stun
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
5 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Critical vulnerability
ℹ️
Critical vulnerability
• 25% increased Critical Chance on Defenceless enemies
5 ✨
Sos rush
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
5 ✨
Sos shell
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
5 ✨
Sos power
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Empowering dodge
ℹ️
Empowering dodge
• 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times
5 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Gradient break
ℹ️
Gradient break
• +50% of a Gradient Charge on Breaking a target
5 ✨
Quick break
ℹ️
Quick break
• Play again on Breaking a target
3 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨
Burning break
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
3 ✨
Critical break
ℹ️
Critical break
• 25% increased Break damage on Critical Hits
5 ✨
Slowing break
ℹ️
Slowing break
• Apply Slow on Break
5 ✨
Empowering break
ℹ️
Empowering break
• Gain Powerful on Breaking a target
3 ✨
Breaking attack
ℹ️
Breaking attack
• Base Attack can Break
10 ✨
Fuelling break
ℹ️
Fuelling break
• Breaking a target doubles its Burn amount
5 ✨
Exposing break
ℹ️
Exposing break
• Apply Defenceless on Break
5 ✨
Marking break
ℹ️
Marking break
• Apply Mark on Break
5 ✨
Energising break
ℹ️
Energising break
• +3 AP on Breaking a target
3 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Gradient fighter
ℹ️
Gradient fighter
• +25% increased damage with Gradient Attacks
5 ✨
Energising gradient
ℹ️
Energising gradient
• +1 AP per Gradient Charge consumed
10 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Breaking slow
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
5 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Enfeebling mark
ℹ️
Enfeebling mark
• Marked targets deal 30% less damage
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Breaking death
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
5 ✨
Burning death
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
5 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
Versatile
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
5 ✨
Exhausting power
ℹ️
Exhausting power
• 50% increased damage if Exhausted
2 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Energising cleanse
ℹ️
Energising cleanse
• Dispel the first negative Status Effect received an gain 2 AP
10 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Revive paradox
ℹ️
Revive paradox
• Play immediately when revived
5 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Empowering jumps
ℹ️
Empowering jumps
• Counters deal 100% more damage for each successful Jump Counter this turn
5 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Longer powerful
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
10 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Breaking shots
ℹ️
Breaking shots
• 50% increased Break damage with Free Aim Shots
1 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Stun boost
ℹ️
Stun boost
• 30% increased damage on Stunned targets
10 ✨
Critical stun
ℹ️
Critical stun
• 100% on Critical Chance on hitting a Stunned target
5 ✨
Energising stun
ℹ️
Energising stun
• +1 AP on hitting a Stunned target with a Skill
10 ✨