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Tags
Act III / NG+
Support
Burn
Description
Le but du build est d'infliger beaucoup de Brûlures.
Author :
Math'
→
Total pictos :
29
Weapon
Baguettaro
Weapon passives :
Level 4 :
Critical hits apply Burn.
Level 10 :
Almighty Mask gives 50% increased damage (cumulative) and doubles enemies' Burn.
Level 20 :
Almighty Mask Skills consume up to 100 Burn to deal 2% more damage per Burn consumed.
Upgrade priority
Luck (1st)
Defense (2nd)
Agility (3nd)
Source
View source⭐ Main Pictos (65 luminas)
Second chance
40 ✨
ℹ️
Second chance
• Revive with 100% Health. Once per battle
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
Sweet kill
5 ✨
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
📦 Secondary Pictos (330 luminas)
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Auto-rush
10 ✨
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising powerful
10 ✨
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energising start III
15 ✨
ℹ️
Energising start III
• +1 AP on battle start
Energising start IV
20 ✨
ℹ️
Energising start IV
• +1 AP on battle start
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
First strike
10 ✨
ℹ️
First strike
• Play first
Greater rush
10 ✨
ℹ️
Greater rush
• +25% Rush Speed increase
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Shielding death
10 ✨
ℹ️
Shielding death
• On death, allies gain 3 Shield points
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target