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Build Monoco Burn assist – Act III / NG+

Monoco

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Tags

Act III / NG+ Support Burn

Description

Le but du build est d'infliger beaucoup de Brûlures.

Author : Math'
Total pictos : 29

Weapon

Baguettaro

Weapon passives :

Level 4 : Critical hits apply Burn.
Level 10 : Almighty Mask gives 50% increased damage (cumulative) and doubles enemies' Burn.
Level 20 : Almighty Mask Skills consume up to 100 Burn to deal 2% more damage per Burn consumed.

Upgrade priority

Luck (1st) Defense (2nd) Agility (3nd)

⭐ Main Pictos (65 luminas)

Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Sweet kill
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
5 ✨

📦 Secondary Pictos (330 luminas)

Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising start III
ℹ️
Energising start III
• +1 AP on battle start
15 ✨
Energising start IV
ℹ️
Energising start IV
• +1 AP on battle start
20 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Shielding death
ℹ️
Shielding death
• On death, allies gain 3 Shield points
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨