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Build Maelle Solo Duollistes – Act III / NG+

Maelle

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Tags

Act III / NG+ DPS Burn Boss

Description

Build solo Duollistes in 3:20

Author : Math'
Total pictos : 42

Weapon

Esqium

Weapon passives :

Level 4 : On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 : On Virtuose, all hits apply Burn.
Level 20 : Using a Skill that costs less than 4 AP applies Mark to all enemies.

Upgrade priority

Agility (1st) Defense (2nd) Might (3nd)

Skills

3 skills at choice

1. Burning canvas
ℹ️
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
5 AP
2. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
3. Mezzo forte
ℹ️
Mezzo forte
Reapplies current stance and gives 2-4 AP.
1 AP

⭐ Main Pictos (85 luminas)

Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨

📦 Secondary Pictos (470 luminas)

Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Clea's life
ℹ️
Clea's life
• On turn start, if no damage taken since last turn, recover 100% Health
30 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Draining cleanse
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
15 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
SOS healing tint
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
10 ✨
Shielding tint
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
10 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨