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Tags
Act III / NG+
DPS
Burn
Boss
Description
Build solo Duollistes in 3:20
Author :
Math'
→
Total pictos :
42
Weapon
Esqium
Weapon passives :
Level 4 :
On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 :
On Virtuose, all hits apply Burn.
Level 20 :
Using a Skill that costs less than 4 AP applies Mark to all enemies.
Upgrade priority
Agility (1st)
Defense (2nd)
Might (3nd)
Skills
3 skills at choice
1.
Burning canvas
ℹ️
5 AP
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
2.
Last chance
ℹ️
1 AP
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
3.
Mezzo forte
ℹ️
1 AP
Mezzo forte
Reapplies current stance and gives 2-4 AP.
Source
View source⭐ Main Pictos (85 luminas)
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
AP discount
30 ✨
ℹ️
AP discount
• Skills cost 1 less AP
📦 Secondary Pictos (470 luminas)
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Base shield
20 ✨
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging counter
10 ✨
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Clea's life
30 ✨
ℹ️
Clea's life
• On turn start, if no damage taken since last turn, recover 100% Health
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
Draining cleanse
15 ✨
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising parry
15 ✨
ℹ️
Energising parry
• +1 AP on successful Parry
Energising rush
10 ✨
ℹ️
Energising rush
• Give 2 AP on applying Rush
Energising shell
10 ✨
ℹ️
Energising shell
• Give 2 AP on applying Shell
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
First strike
10 ✨
ℹ️
First strike
• Play first
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Full strength
15 ✨
ℹ️
Full strength
• 25% increased damage on full Health
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Gradient parry
10 ✨
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Powerful on shell
10 ✨
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Rush on powerful
10 ✨
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
SOS healing tint
10 ✨
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
Shielding tint
10 ✨
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
Shortcut
5 ✨
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times