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Build Maelle Solo Clea Unleashed – Act III / NG+

Maelle

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Tags

Act III / NG+ Boss

Description

Beat Clea Unleashed only with Maelle

Total pictos : 87

Weapon

Esqium

Weapon passives :

Level 4 : On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 : On Virtuose, all hits apply Burn.
Level 20 : Using a Skill that costs less than 4 AP applies Mark to all enemies.

Upgrade priority

Agility (1st) Defense (2nd) Might (3nd)

Skills

2 skills at choice

1. Gustave's homage
ℹ️
Gustave's homage
Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.
8 AP
2. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
3. Burning canvas
ℹ️
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
5 AP
4. Sword ballet
ℹ️
Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
9 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (60 luminas)

Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨

📦 Secondary Pictos (819 luminas)

AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Accelerating last stand
ℹ️
Accelerating last stand
• Gain Rush if fighting alone
3 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Augmented counter II
ℹ️
Augmented counter II
• 50% increased Counterattack damage
5 ✨
Augmented counter III
ℹ️
Augmented counter III
• 75% increased Counterattack damage
7 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Auto powerful
ℹ️
Auto powerful
• Apply Powerful for 3 turns on battle start
10 ✨
Auto-rush
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
10 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨
Breaking burn
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
5 ✨
Breaking counter
ℹ️
Breaking counter
• 50% increased Break damage on Counterattack
3 ✨
Breaking slow
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
5 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning break
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
3 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Charging stun
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
5 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Critical break
ℹ️
Critical break
• 25% increased Break damage on Critical Hits
5 ✨
Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Empowering attack
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
10 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Exposing break
ℹ️
Exposing break
• Apply Defenceless on Break
5 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
First life
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Last stand critical
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
3 ✨
Longer break
ℹ️
Longer break
• Breaks last 1 more turn but the target can't be Broken twice
10 ✨
Longer burn
ℹ️
Longer burn
• Burn duration is increased by 2
15 ✨
Longer rush
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
10 ✨
Marking break
ℹ️
Marking break
• Apply Mark on Break
5 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Piercing shot
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
2 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Protecting last stand
ℹ️
Protecting last stand
• Gain Shell if fighting alone
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Sos rush
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
5 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Shielding tint
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
10 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Slowing break
ℹ️
Slowing break
• Apply Slow on Break
5 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Solo fighter
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
1 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Stun boost
ℹ️
Stun boost
• 30% increased damage on Stunned targets
10 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨