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Tags
Act III / NG+
Boss
Description
Beat Clea Unleashed only with Maelle
Author :
Expédition 33
→
Total pictos :
87
Weapon
Esqium
Weapon passives :
Level 4 :
On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 :
On Virtuose, all hits apply Burn.
Level 20 :
Using a Skill that costs less than 4 AP applies Mark to all enemies.
Upgrade priority
Agility (1st)
Defense (2nd)
Might (3nd)
Skills
2 skills at choice
1.
Gustave's homage
ℹ️
8 AP
Gustave's homage
Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.
2.
Last chance
ℹ️
1 AP
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
3.
Burning canvas
ℹ️
5 AP
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
4.
Sword ballet
ℹ️
9 AP
Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
Source
View sourceAucune information communiquée par l’auteur.
⭐ Main Pictos (60 luminas)
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
📦 Secondary Pictos (819 luminas)
AP discount
30 ✨
ℹ️
AP discount
• Skills cost 1 less AP
Accelerating last stand
3 ✨
ℹ️
Accelerating last stand
• Gain Rush if fighting alone
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Augmented aim
3 ✨
ℹ️
Augmented aim
• 50% increased Free Aim damage
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Augmented counter II
5 ✨
ℹ️
Augmented counter II
• 50% increased Counterattack damage
Augmented counter III
7 ✨
ℹ️
Augmented counter III
• 75% increased Counterattack damage
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Auto powerful
10 ✨
ℹ️
Auto powerful
• Apply Powerful for 3 turns on battle start
Auto-rush
10 ✨
ℹ️
Auto-rush
• Apply Rush for 3 turns on battle start
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Breaker
10 ✨
ℹ️
Breaker
• 25% increased Break damage
Breaking burn
5 ✨
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
Breaking counter
3 ✨
ℹ️
Breaking counter
• 50% increased Break damage on Counterattack
Breaking slow
5 ✨
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Burning break
3 ✨
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging counter
10 ✨
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Charging stun
5 ✨
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Critical break
5 ✨
ℹ️
Critical break
• 25% increased Break damage on Critical Hits
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
Empowering attack
10 ✨
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising rush
10 ✨
ℹ️
Energising rush
• Give 2 AP on applying Rush
Energising shell
10 ✨
ℹ️
Energising shell
• Give 2 AP on applying Shell
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
Exposing break
5 ✨
ℹ️
Exposing break
• Apply Defenceless on Break
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
First life
15 ✨
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
First strike
10 ✨
ℹ️
First strike
• Play first
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Gradient parry
10 ✨
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
In medias res
10 ✨
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Last stand critical
3 ✨
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
Longer break
10 ✨
ℹ️
Longer break
• Breaks last 1 more turn but the target can't be Broken twice
Longer burn
15 ✨
ℹ️
Longer burn
• Burn duration is increased by 2
Longer rush
10 ✨
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
Marking break
5 ✨
ℹ️
Marking break
• Apply Mark on Break
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Piercing shot
2 ✨
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
Powerful mark
5 ✨
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
Powerful shield
5 ✨
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
Protecting last stand
3 ✨
ℹ️
Protecting last stand
• Gain Shell if fighting alone
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Sos rush
5 ✨
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
Shell on rush
10 ✨
ℹ️
Shell on rush
• Apply Shell on applying Rush
Shield affinity
15 ✨
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
Shielding tint
10 ✨
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
Slowing attack
10 ✨
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
Slowing break
5 ✨
ℹ️
Slowing break
• Apply Slow on Break
Sniper
15 ✨
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Solo fighter
1 ✨
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
Stun boost
10 ✨
ℹ️
Stun boost
• 30% increased damage on Stunned targets
Survivor
20 ✨
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
Tainted
3 ✨
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times