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Build Maelle Maelle solo SMG – Act III / NG+

Maelle

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Tags

Act III / NG+ DPS

Description

Idéal pour faire les étapes de la tour éternelle en moins de 25 minutes ainsi que le Lampmaster chromatique ! (et Osquio) Stratégie : Spam tir + "Dernière chance" une fois à 0 PA pour rejouer en Virtuose NOTE : Utiliser "Saccage" si le Névron absorbe les dégâts de feu (utile sur 3 ou 4 épreuves)

Total pictos : 66

Weapon

Esqium

Weapon passives :

Level 4 : On turn start, consume each AP above 4 to gain 50% more damage per AP consumed.
Level 10 : On Virtuose, all hits apply Burn.
Level 20 : Using a Skill that costs less than 4 AP applies Mark to all enemies.

Upgrade priority

Might (1st) Agility (2nd) Defense (3nd)

Skills

4 skills at choice

1. Last chance
ℹ️
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
2. Breaking rules
ℹ️
Breaking rules
Deals low single target Physical damage. 2 hits. Destroys all target's Shields Gains 1 AP per Shield destroyed. If target us Defenceless, play a second turn.
3 AP

Aucune information communiquée par l’auteur.

⭐ Main Pictos (70 luminas)

Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨

📦 Secondary Pictos (643 luminas)

Greater powerless
ℹ️
Greater powerless
• +15% to Powerless damage reduction
15 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Powerful on shell
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
10 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Accelerating last stand
ℹ️
Accelerating last stand
• Gain Rush if fighting alone
3 ✨
Protecting last stand
ℹ️
Protecting last stand
• Gain Shell if fighting alone
3 ✨
Empowering last stand
ℹ️
Empowering last stand
• Gain Powerful if fighting alone
3 ✨
Last stand critical
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
3 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Solo fighter
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
1 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
Exhausting power
ℹ️
Exhausting power
• 50% increased damage if Exhausted
2 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Greater rush
ℹ️
Greater rush
• +25% Rush Speed increase
10 ✨
Shell on rush
ℹ️
Shell on rush
• Apply Shell on applying Rush
10 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Rush on powerful
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
10 ✨
Piercing shot
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
2 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising shell
ℹ️
Energising shell
• Give 2 AP on applying Shell
10 ✨
Energising rush
ℹ️
Energising rush
• Give 2 AP on applying Rush
10 ✨
Energising powerful
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨