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Tags
Act III / NG+
DPS
Description
build DPS classique de Maelle
Author :
Math'
→
Total pictos :
31
Weapon
Medalum
Weapon passives :
Level 4 :
Start in Virtuose Stance.
Level 10 :
In Virtuose Stance, every Burn applied is doubled.
Level 20 :
In Virtuose Stance, Burn deals double damage.
Upgrade priority
Defense (1st)
Agility (2nd)
Might (3nd)
Skills
1.
Stendhal
ℹ️
8 AP
Stendhal
Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless.
2.
Phantom strike
ℹ️
7 AP
Phantom strike
Deals very high Void damage to all enemies. 4 hits. Also gives + 35% of a Gradient Charge.
3.
Last chance
ℹ️
1 AP
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
4.
Sword ballet
ℹ️
9 AP
Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
5.
Guard down
ℹ️
3 AP
Guard down
Applies Defenceless to all enemies for 3 turns.
6.
Mezzo forte
ℹ️
1 AP
Mezzo forte
Reapplies current stance and gives 2-4 AP.
Source
View source⭐ Main Pictos (65 luminas)
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
📦 Secondary Pictos (298 luminas)
Aegis revival
5 ✨
ℹ️
Aegis revival
• +1 Shield on being revived
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Breaking death
5 ✨
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Burning death
5 ✨
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
First strike
10 ✨
ℹ️
First strike
• Play first
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
In medias res
10 ✨
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Longer break
10 ✨
ℹ️
Longer break
• Breaks last 1 more turn but the target can't be Broken twice
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Powerful shield
5 ✨
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
Revive paradox
5 ✨
ℹ️
Revive paradox
• Play immediately when revived
Second chance
40 ✨
ℹ️
Second chance
• Revive with 100% Health. Once per battle
Shield affinity
15 ✨
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
Sniper
15 ✨
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Tainted
3 ✨
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times