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Build Maelle Act II – Act II

Maelle

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Tags

Act II Hybrid

Description

Un build pour maelle, équilibré pour commencer l'act II

Author : Math'
Total pictos : 15

Weapon

Amphorum

Skills

1. Sword ballet
ℹ️
Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
9 AP
2. Percee
ℹ️
Percee
Deals single target Physical damage. 1 hit. Increased damage to Marked targets.
5 AP
3. Fencer's flurry
ℹ️
Fencer's flurry
Deals medium damage to all enemies. 1 hit. Uses weapon's element. Applies Defenceless for 1 turn.
4 AP
4. Swift stride
ℹ️
Swift stride
Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is Burning Regains 0 to 2 AP.
3 AP
5. Breaking rules
ℹ️
Breaking rules
Deals low single target Physical damage. 2 hits. Destroys all target's Shields Gains 1 AP per Shield destroyed. If target us Defenceless, play a second turn.
3 AP
6. Fleuret fury
ℹ️
Fleuret fury
Deals high single target Physical damage. 3 hits. If in Virtuose Stance, stay in Virtuose Stance Can Break.
6 AP

⭐ Main Pictos (40 luminas)

First strike
ℹ️
First strike
• Play first
10 ✨
Confident
ℹ️
Confident
• Take 50% less damage, but can't be Healed
20 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨

📦 Secondary Pictos (61 luminas)

Critical burn
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Sos shell
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
5 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Dodger
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
1 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Sweet kill
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
5 ✨
Dead energy II
ℹ️
Dead energy II
• +3 AP on killing an enemy
2 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨