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Tags
Act II
Hybrid
Description
A build for Maelle, balanced for starting Act II
Author :
Expédition 33
→
Total pictos :
15
Weapon
Amphorum
Skills
1.
Sword ballet
ℹ️
9 AP
Sword ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hits deal double damage.
2.
Percee
ℹ️
5 AP
Percee
Deals single target Physical damage. 1 hit. Increased damage to Marked targets.
3.
Fencer's flurry
ℹ️
4 AP
Fencer's flurry
Deals medium damage to all enemies. 1 hit. Uses weapon's element. Applies Defenceless for 1 turn.
4.
Swift stride
ℹ️
3 AP
Swift stride
Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is Burning Regains 0 to 2 AP.
5.
Breaking rules
ℹ️
3 AP
Breaking rules
Deals low single target Physical damage. 2 hits. Destroys all target's Shields Gains 1 AP per Shield destroyed. If target us Defenceless, play a second turn.
6.
Fleuret fury
ℹ️
6 AP
Fleuret fury
Deals high single target Physical damage. 3 hits. If in Virtuose Stance, stay in Virtuose Stance Can Break.
Source
View sourceAucune information communiquée par l’auteur.
⭐ Main Pictos (40 luminas)
First strike
10 ✨
ℹ️
First strike
• Play first
Confident
20 ✨
ℹ️
Confident
• Take 50% less damage, but can't be Healed
Breaker
10 ✨
ℹ️
Breaker
• 25% increased Break damage
📦 Secondary Pictos (61 luminas)
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Sos shell
5 ✨
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Dodger
1 ✨
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
Roulette
5 ✨
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Sweet kill
5 ✨
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
Dead energy II
2 ✨
ℹ️
Dead energy II
• +3 AP on killing an enemy
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start