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Build Lune DPS Duollistes ONE SHOT 2nd phase – Act III / NG+

Lune

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Tags

Act III / NG+ DPS Gradient Boss

Description

Lune DPS ONE SHOT Pas de pictos obligatoire, 25% mini en critique de base Doit jouer en premier, Cycle élémentaire + attaque base premier tour pour 4 pigments obscurs Seconde phase jouera en premier, Danse foudroyante ciao bonsoir ♥

Total pictos : 33

Weapon

Esquim

Weapon passives :

Level 4 : Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 : Base attack changes all current Stains into Dark Stains.
Level 20 : With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Upgrade priority

Might (1st) Agility (2nd) Luck (3nd)

Skills

4 skills at choice

1. Elemental trick
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Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
2. Lightning dance
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Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
7 AP

Aucune information communiquée par l’auteur.

📦 Secondary Pictos (401 luminas)

Burn affinity
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Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Powered attack
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Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
10 ✨
Exposing attack
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Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
In medias res
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In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
At death's door
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At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Powerful shield
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Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Shield affinity
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Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Critical burn
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Critical burn
• 25% increased Critical Chance on Burning enemies
5 ✨
Glass canon
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Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Sos rush
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Sos rush
• Apply Rush when falling below 50% Health
5 ✨
Sos power
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Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Double third
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Double third
• Every third hit of a Skill deals double damage
10 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
Frenzy
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Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Confident fighter
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Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Immaculate
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Immaculate
• 30% increased damage until a hit is received
10 ✨
First strike
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First strike
• Play first
10 ✨
Critical moment
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Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Auto death
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Auto death
• Kill self on battle start
1 ✨
First life
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First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
15 ✨
Painted power
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Painted power
• Damage can exceed 9,999
5 ✨
Draining cleanse
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Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
15 ✨
Greater rush
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Greater rush
• +25% Rush Speed increase
10 ✨
AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Solidifying
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Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Gradient overcharge
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Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Survivor
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Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Teamwork
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Teamwork
• 10% increased damage while all allies are alive
5 ✨
Cheater
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Cheater
• Always play twice in a row
40 ✨
Greater defenceless
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Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Warming up
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Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨