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Build Lune Dark DPS – Act III / NG+

Lune

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Tags

Act III / NG+ DPS

Description

DPS build using esquim weapon (dark stains). Critical > 100%. Combine with support Sciel for double damages.

Author : Math'
Total pictos : 31

Weapon

Esquim

Weapon passives :

Level 4 : Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 : Base attack changes all current Stains into Dark Stains.
Level 20 : With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Upgrade priority

Luck (1st) Vitality (2nd) Might (3nd) Agility (4nd) Defense (5nd)

Skills

4 skills at choice

1. Elemental trick
ℹ️
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
2. Lightning dance
ℹ️
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
7 AP

⭐ Main Pictos (25 luminas)

At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨

📦 Secondary Pictos (300 luminas)

Alternating critical
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
10 ✨
Augmented counter I
ℹ️
Augmented counter I
• 25% increased Counterattack damage
3 ✨
Augmented counter II
ℹ️
Augmented counter II
• 50% increased Counterattack damage
5 ✨
Augmented counter III
ℹ️
Augmented counter III
• 75% increased Counterattack damage
7 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging counter
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
10 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Dodger
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
1 ✨
Empowering parry
ℹ️
Empowering parry
• Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff
5 ✨
Energising parry
ℹ️
Energising parry
• +1 AP on successful Parry
15 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient parry
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Powered attack
ℹ️
Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
10 ✨
Roulette
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
5 ✨
Sos power
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Second chance
ℹ️
Second chance
• Revive with 100% Health. Once per battle
40 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨