👁 2 views
❤️ 0
Rejoins l'expédition et crée tes propres builds.
Track your progress, check off your added pictos, and reproduce this build easily.
Tags
Act III / NG+
Tank
Boss
Description
Build Maelle Tank. Endgame.
Author :
Math'
→
Total pictos :
124
Weapon
Yeverum
Weapon passives :
Level 4 :
Applying Shell also applies 1 Shield.
Level 10 :
On applying Shields, also give 1 AP.
Level 20 :
On switching to Virtuose Stance, double all Shields on allies.
Upgrade priority
Defense (1st)
Agility (2nd)
Might (3nd)
Skills
4 skills at choice
1.
Egide
ℹ️
3 AP
Egide
Protects allies by taking damage in their place, for 2 turns. Duration is extended by 1 on gaining Shell.
2.
Last chance
ℹ️
1 AP
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
Source
View source⭐ Main Pictos (30 luminas)
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Energising start III
15 ✨
ℹ️
Energising start III
• +1 AP on battle start
Auto regen
10 ✨
ℹ️
Auto regen
• Apply Regen for 3 turns on battle start
📦 Secondary Pictos (1224 luminas)
Greater powerless
15 ✨
ℹ️
Greater powerless
• +15% to Powerless damage reduction
Anti-blight
10 ✨
ℹ️
Anti-blight
• Immune to Blight
Enfeebling attack
10 ✨
ℹ️
Enfeebling attack
• Base Attack applies Powerless for 1 turn
Combo attack III
30 ✨
ℹ️
Combo attack III
• Base Attack has 1 extra hit
Slowing attack
10 ✨
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
Anti-burn
15 ✨
ℹ️
Anti-burn
• Immune to Burn
Anti-charm
10 ✨
ℹ️
Anti-charm
• Immune to Charm
Anti-freeze
15 ✨
ℹ️
Anti-freeze
• Immune to Freeze
Anti-stun
5 ✨
ℹ️
Anti-stun
• Immune to Stun
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
Protecting attack
10 ✨
ℹ️
Protecting attack
• Gain Shell for 1 turn on Base Attack
Empowering attack
10 ✨
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
Death bomb
5 ✨
ℹ️
Death bomb
• On Death, deal damage to all enemies
Base shield
20 ✨
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Healing boon
10 ✨
ℹ️
Healing boon
• Heal 15% HP on applying a buff
Greater shell
10 ✨
ℹ️
Greater shell
• +10% to Shell damage reduction
Longer shell
10 ✨
ℹ️
Longer shell
• On applying Shell, its duration is increased by 2
Powerful on shell
10 ✨
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging counter
10 ✨
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Charging stun
5 ✨
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Energising death
5 ✨
ℹ️
Energising death
• On death, +4 AP to allies
Gradient parry
10 ✨
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
Healing parry
5 ✨
ℹ️
Healing parry
• Recover 3% Health on Parry
Healing share
5 ✨
ℹ️
Healing share
• Receive 15% of all Heals affecting other characters
Draining cleanse
15 ✨
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
Energising cleanse
10 ✨
ℹ️
Energising cleanse
• Dispel the first negative Status Effect received an gain 2 AP
Shortcut
5 ✨
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
Greater rush
10 ✨
ℹ️
Greater rush
• +25% Rush Speed increase
Longer rush
10 ✨
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
Shell on rush
10 ✨
ℹ️
Shell on rush
• Apply Shell on applying Rush
Revive paradox
5 ✨
ℹ️
Revive paradox
• Play immediately when revived
Aegis revival
5 ✨
ℹ️
Aegis revival
• +1 Shield on being revived
Rejuvenating revive
3 ✨
ℹ️
Rejuvenating revive
• Confère Régénération pendant 3 tours en étant ranimé.
Powerful revive
3 ✨
ℹ️
Powerful revive
• Apply Powerful for 3 turns when revived
Energising revive
5 ✨
ℹ️
Energising revive
• +3 AP to all allies when revived
Recovery
10 ✨
ℹ️
Recovery
• Recovers 10% Health on turn start.
AP discount
30 ✨
ℹ️
AP discount
• Skills cost 1 less AP
SOS healing tint
10 ✨
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
Second chance
40 ✨
ℹ️
Second chance
• Revive with 100% Health. Once per battle
Effective heal
30 ✨
ℹ️
Effective heal
• Double all Heals received
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Effective support
5 ✨
ℹ️
Effective support
• +2 AP on using an item
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Longer powerful
10 ✨
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
Rush on powerful
10 ✨
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
Accelerating tint
5 ✨
ℹ️
Accelerating tint
• Healing Tints also apply Rush
Charging tint
2 ✨
ℹ️
Charging tint
• +5% of a Gradient Charge on using an item
Healing tint energy
1 ✨
ℹ️
Healing tint energy
• Healing Tints also give 1 AP
Revive tint energy
10 ✨
ℹ️
Revive tint energy
• Revive Tints also give 3 AP
Protecting tint
5 ✨
ℹ️
Protecting tint
• Les teintes curatives conférent également Carapace.
Shielding tint
10 ✨
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
Cleansing tint
5 ✨
ℹ️
Cleansing tint
• Healing Tints also remove all Status Effects from the target
Empowering tint
5 ✨
ℹ️
Empowering tint
• Healing Tints also apply Powerful
Time tint
10 ✨
ℹ️
Time tint
• Energy Tints also apply Rush
Sniper
15 ✨
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Clea's life
30 ✨
ℹ️
Clea's life
• On turn start, if no damage taken since last turn, recover 100% Health
Attack lifesteal
15 ✨
ℹ️
Attack lifesteal
• Recover 15% Health on Base Attack
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Sweet kill
5 ✨
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
Energising pain
10 ✨
ℹ️
Energising pain
• No longer gain AP on Parry. +1AP on getting hit
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Dead energy I
2 ✨
ℹ️
Dead energy I
• +3 AP on killing an enemy
Dead energy II
2 ✨
ℹ️
Dead energy II
• +3 AP on killing an enemy
Energising attack I
10 ✨
ℹ️
Energising attack I
• +1 PA à chaque attaque de base.
Energising shell
10 ✨
ℹ️
Energising shell
• Give 2 AP on applying Shell
Energising parry
15 ✨
ℹ️
Energising parry
• +1 AP on successful Parry
Energising rush
10 ✨
ℹ️
Energising rush
• Give 2 AP on applying Rush
Energising powerful
10 ✨
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Critical stun
5 ✨
ℹ️
Critical stun
• 100% on Critical Chance on hitting a Stunned target
Burning death
5 ✨
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
Clea's death
15 ✨
ℹ️
Clea's death
• On death, allies gain 25% increased damage until they die
Protecting death
5 ✨
ℹ️
Protecting death
• On death, allies gain Shell
Shielding death
10 ✨
ℹ️
Shielding death
• On death, allies gain 3 Shield points
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Healing counter
10 ✨
ℹ️
Healing counter
• Recover 25% Health on Counterattack
Critical vulnerability
5 ✨
ℹ️
Critical vulnerability
• 25% increased Critical Chance on Defenceless enemies
Sos rush
5 ✨
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
Sos shell
5 ✨
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
Sos power
5 ✨
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
Healing fire
10 ✨
ℹ️
Healing fire
• Recover 25% Health when attacking a Burning target. Once per turn
Gradient break
5 ✨
ℹ️
Gradient break
• +50% of a Gradient Charge on Breaking a target
Quick break
3 ✨
ℹ️
Quick break
• Play again on Breaking a target
Burning break
3 ✨
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
Fuelling break
5 ✨
ℹ️
Fuelling break
• Breaking a target doubles its Burn amount
Exposing break
5 ✨
ℹ️
Exposing break
• Apply Defenceless on Break
Marking break
5 ✨
ℹ️
Marking break
• Apply Mark on Break
Slowing break
5 ✨
ℹ️
Slowing break
• Apply Slow on Break
Empowering break
3 ✨
ℹ️
Empowering break
• Gain Powerful on Breaking a target
Breaking attack
10 ✨
ℹ️
Breaking attack
• Base Attack can Break
Energising break
3 ✨
ℹ️
Energising break
• +3 AP on Breaking a target
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Enfeebling mark
10 ✨
ℹ️
Enfeebling mark
• Marked targets deal 30% less damage
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Healing mark
20 ✨
ℹ️
Healing mark
• Recover 25% Health on hitting a Marked enemy. Once per turn
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Powerful mark
5 ✨
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
Defensive mode
1 ✨
ℹ️
Defensive mode
• On receiving damage, consume 1 AP to take 30% less damage, if possible
Breaking death
5 ✨
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
Healing death
5 ✨
ℹ️
Healing death
• On death, the rest of the Expedition recover all Health