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Tags
Act III / NG+
Support
Description
Build servant à buff les alliés et debuff les ennemis
Author :
Math'
→
Total pictos :
32
Weapon
Litheson
Weapon passives :
Level 4 :
During Moon, all allies have Greater Rush. During Stun, all enemies have Greater Slow.
Level 10 :
During Twilight, all allies have Greater Rush and all enemies have Greater Slow.
Level 20 :
+3 AP on applying a Buff or Debuff. Once per turn.
Upgrade priority
Luck (1st)
Agility (2nd)
Defense (3nd)
Skills
4 skills at choice
1.
All set
ℹ️
3 AP
All set
Applies Shell, Powerful, and Rush to all allies.
2.
Fortune's fury
ℹ️
5 AP
Fortune's fury
Targeted ally deals double damage for 1 turn.
Source
View source⭐ Main Pictos (35 luminas)
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Energising attack I
10 ✨
ℹ️
Energising attack I
• +1 PA à chaque attaque de base.
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
📦 Secondary Pictos (320 luminas)
Combo attack III
30 ✨
ℹ️
Combo attack III
• Base Attack has 1 extra hit
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising powerful
10 ✨
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
Energising rush
10 ✨
ℹ️
Energising rush
• Give 2 AP on applying Rush
Energising shell
10 ✨
ℹ️
Energising shell
• Give 2 AP on applying Shell
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
First strike
10 ✨
ℹ️
First strike
• Play first
Greater rush
10 ✨
ℹ️
Greater rush
• +25% Rush Speed increase
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Rush on powerful
10 ✨
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
Shell on rush
10 ✨
ℹ️
Shell on rush
• Apply Shell on applying Rush
Shielding tint
10 ✨
ℹ️
Shielding tint
• Healing Tints also add 2 Shields
Survivor
20 ✨
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle