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Tags
Act II
Hybrid
Description
Un build pour lune, équilibré pour commencer l'act II
Author :
Math'
→
Total pictos :
18
Weapon
Kralim
Weapon passives :
Level 4 :
Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element
Level 10 :
On turn start, if no Stains, 2 random Stains are generated.
Level 20 :
+1AP when Stains are consumed
Upgrade priority
Agility (1st)
Vitality (2nd)
Might (3nd)
Defense (5nd)
Luck (6nd)
Skills
1.
Wildfire
ℹ️
4 AP
Wildfire
Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn
2.
Ice lance
ℹ️
4 AP
Ice lance
Deals medium single target Ice damage that Slows the target. 1 Hit.
3.
Lightning dance
ℹ️
7 AP
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
4.
Elemental trick
ℹ️
3 AP
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
5.
Mayhem
ℹ️
3 AP
Mayhem
Consume all Stains to deal high elemental damage to the target.
6.
Elemental genesis
ℹ️
4 AP
Elemental genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element.
⭐ Main Pictos (25 luminas)
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
Auto shell
10 ✨
ℹ️
Auto shell
• Apply Shell for 3 turns on battle start
📦 Secondary Pictos (63 luminas)
Staggering attack
1 ✨
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Sos shell
5 ✨
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Dodger
1 ✨
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
Healing parry
5 ✨
ℹ️
Healing parry
• Recover 3% Health on Parry
Roulette
5 ✨
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Augmented aim
3 ✨
ℹ️
Augmented aim
• 50% increased Free Aim damage
Sweet kill
5 ✨
ℹ️
Sweet kill
• Recover 50% Health on killing an enemy
Energising jump
5 ✨
ℹ️
Energising jump
• +1 AP on Jump Counterattack
Dead energy II
2 ✨
ℹ️
Dead energy II
• +3 AP on killing an enemy
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start