👁 3 views
❤️ 0
Rejoins l'expédition et crée tes propres builds.
Track your progress, check off your added pictos, and reproduce this build easily.
Tags
Act III / NG+
Support
Break
Boss
Description
Build permettant de maintenir une fracture. Endgame
Author :
Math'
→
Total pictos :
122
Weapon
Seeram
Weapon passives :
Level 4 :
+1 to all Perfection gain but can't reach Rank S.
Level 10 :
Base Attack Gives 4 Perfection.
Level 20 :
20% increased Light damage with Skills.
Upgrade priority
Agility (1st)
Vitality (2nd)
Might (3nd)
Skills
5 skills at choice
1.
End bringer
ℹ️
9 AP
End bringer
Deals extreme single target Physical damage. 6 hits. Increased damage if the target is Stunned
Source
View source⭐ Main Pictos (60 luminas)
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
AP discount
30 ✨
ℹ️
AP discount
• Skills cost 1 less AP
Stun boost
10 ✨
ℹ️
Stun boost
• 30% increased damage on Stunned targets
📦 Secondary Pictos (1162 luminas)
Greater powerless
15 ✨
ℹ️
Greater powerless
• +15% to Powerless damage reduction
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Shield affinity
15 ✨
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
Alternating critical
10 ✨
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
Tainted
3 ✨
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
Anti-burn
15 ✨
ℹ️
Anti-burn
• Immune to Burn
Anti-charm
10 ✨
ℹ️
Anti-charm
• Immune to Charm
Anti-blight
10 ✨
ℹ️
Anti-blight
• Immune to Blight
Anti-stun
5 ✨
ℹ️
Anti-stun
• Immune to Stun
Anti-freeze
15 ✨
ℹ️
Anti-freeze
• Immune to Freeze
Staggering attack
1 ✨
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
Enfeebling attack
10 ✨
ℹ️
Enfeebling attack
• Base Attack applies Powerless for 1 turn
Augmented attack
7 ✨
ℹ️
Augmented attack
• 50% increased Base Attack damage
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Combo attack III
30 ✨
ℹ️
Combo attack III
• Base Attack has 1 extra hit
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
Protecting attack
10 ✨
ℹ️
Protecting attack
• Gain Shell for 1 turn on Base Attack
Slowing attack
10 ✨
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
Empowering attack
10 ✨
ℹ️
Empowering attack
• Gain Powerful for 1 turn on Base Attack
In medias res
10 ✨
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Base shield
20 ✨
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
Powerful shield
5 ✨
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
Breaking burn
5 ✨
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Critical burn
5 ✨
ℹ️
Critical burn
• 25% increased Critical Chance on Burning enemies
Longer burn
15 ✨
ℹ️
Longer burn
• Burn duration is increased by 2
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Greater shell
10 ✨
ℹ️
Greater shell
• +10% to Shell damage reduction
Longer shell
10 ✨
ℹ️
Longer shell
• On applying Shell, its duration is increased by 2
Powerful on shell
10 ✨
ℹ️
Powerful on shell
• Apply Powerful on applying Shell
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging weakness
5 ✨
ℹ️
Charging weakness
• +15% of a Gradient Charge on hitting a Weakness. Once per turn
Gradient breaker
5 ✨
ℹ️
Gradient breaker
• 50% increased Breaking damage with Gradient Attacks
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Charging stun
5 ✨
ℹ️
Charging stun
• +5% of a Gradient Charge on hitting a Stunned enemy
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Critical vulnerability
5 ✨
ℹ️
Critical vulnerability
• 25% increased Critical Chance on Defenceless enemies
Sos rush
5 ✨
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
Sos shell
5 ✨
ℹ️
Sos shell
• Apply Shell when falling below 50% Health
Sos power
5 ✨
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
Empowering dodge
5 ✨
ℹ️
Empowering dodge
• 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
Gradient break
5 ✨
ℹ️
Gradient break
• +50% of a Gradient Charge on Breaking a target
Quick break
3 ✨
ℹ️
Quick break
• Play again on Breaking a target
Breaker
10 ✨
ℹ️
Breaker
• 25% increased Break damage
Burning break
3 ✨
ℹ️
Burning break
• Apply 3 Burn stacks on Breaking a target
Critical break
5 ✨
ℹ️
Critical break
• 25% increased Break damage on Critical Hits
Fuelling break
5 ✨
ℹ️
Fuelling break
• Breaking a target doubles its Burn amount
Exposing break
5 ✨
ℹ️
Exposing break
• Apply Defenceless on Break
Energising break
3 ✨
ℹ️
Energising break
• +3 AP on Breaking a target
Marking break
5 ✨
ℹ️
Marking break
• Apply Mark on Break
Slowing break
5 ✨
ℹ️
Slowing break
• Apply Slow on Break
Breaking attack
10 ✨
ℹ️
Breaking attack
• Base Attack can Break
Empowering break
3 ✨
ℹ️
Empowering break
• Gain Powerful on Breaking a target
Empowering jumps
5 ✨
ℹ️
Empowering jumps
• Counters deal 100% more damage for each successful Jump Counter this turn
Second chance
40 ✨
ℹ️
Second chance
• Revive with 100% Health. Once per battle
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Longer powerful
10 ✨
ℹ️
Longer powerful
• On applying Powerful, its duration is increased by 2
Rush on powerful
10 ✨
ℹ️
Rush on powerful
• Apply Rush on applying Powerful
Survivor
20 ✨
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
Sniper
15 ✨
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
Breaking shots
1 ✨
ℹ️
Breaking shots
• 50% increased Break damage with Free Aim Shots
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Augmented aim
3 ✨
ℹ️
Augmented aim
• 50% increased Free Aim damage
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Energising shell
10 ✨
ℹ️
Energising shell
• Give 2 AP on applying Shell
Energising rush
10 ✨
ℹ️
Energising rush
• Give 2 AP on applying Rush
Energising powerful
10 ✨
ℹ️
Energising powerful
• Give 2 AP on applying Powerful
Critical stun
5 ✨
ℹ️
Critical stun
• 100% on Critical Chance on hitting a Stunned target
Energising stun
10 ✨
ℹ️
Energising stun
• +1 AP on hitting a Stunned target with a Skill
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Gradient fighter
5 ✨
ℹ️
Gradient fighter
• +25% increased damage with Gradient Attacks
Energising gradient
10 ✨
ℹ️
Energising gradient
• +1 AP per Gradient Charge consumed
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
First strike
10 ✨
ℹ️
First strike
• Play first
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Breaking slow
5 ✨
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Longer break
10 ✨
ℹ️
Longer break
• Breaks last 1 more turn but the target can't be Broken twice
Enfeebling mark
10 ✨
ℹ️
Enfeebling mark
• Marked targets deal 30% less damage
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Breaking death
5 ✨
ℹ️
Breaking death
• Fully charge enemy's Break Bar on death
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Burning death
5 ✨
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
Full strength
15 ✨
ℹ️
Full strength
• 25% increased damage on full Health
Versatile
5 ✨
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
Exhausting power
2 ✨
ℹ️
Exhausting power
• 50% increased damage if Exhausted
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
First life
15 ✨
ℹ️
First life
• 25% increased damage until death. 20% decreased damage on death. (Once)
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Energising cleanse
10 ✨
ℹ️
Energising cleanse
• Dispel the first negative Status Effect received an gain 2 AP
Shortcut
5 ✨
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
Greater rush
10 ✨
ℹ️
Greater rush
• +25% Rush Speed increase
Longer rush
10 ✨
ℹ️
Longer rush
• On applying Rush, its duration is increased by 2
Shell on rush
10 ✨
ℹ️
Shell on rush
• Apply Shell on applying Rush
Revive paradox
5 ✨
ℹ️
Revive paradox
• Play immediately when revived