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Tags
Act III / NG+
DPS
Description
DPS build using esquim weapon (dark stains). Critical > 100%. Combine with support Sciel for double damages.
Author :
Math'
→
Total pictos :
31
Weapon
Esquim
Weapon passives :
Level 4 :
Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 :
Base attack changes all current Stains into Dark Stains.
Level 20 :
With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.
Upgrade priority
Luck (1st)
Vitality (2nd)
Might (3nd)
Agility (4nd)
Defense (5nd)
Skills
4 skills at choice
1.
Elemental trick
ℹ️
3 AP
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
2.
Lightning dance
ℹ️
7 AP
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
⭐ Main Pictos (25 luminas)
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
📦 Secondary Pictos (300 luminas)
Alternating critical
10 ✨
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Augmented counter II
5 ✨
ℹ️
Augmented counter II
• 50% increased Counterattack damage
Augmented counter III
7 ✨
ℹ️
Augmented counter III
• 75% increased Counterattack damage
Augmented aim
3 ✨
ℹ️
Augmented aim
• 50% increased Free Aim damage
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging counter
10 ✨
ℹ️
Charging counter
• +20% of a Gradient Charge on Counterattack
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Dodger
1 ✨
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
Empowering parry
5 ✨
ℹ️
Empowering parry
• Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff
Energising parry
15 ✨
ℹ️
Energising parry
• +1 AP on successful Parry
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient parry
10 ✨
ℹ️
Gradient parry
• +5% of a gradient charge on Parry
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Powered attack
10 ✨
ℹ️
Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
Roulette
5 ✨
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
Sos power
5 ✨
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
Second chance
40 ✨
ℹ️
Second chance
• Revive with 100% Health. Once per battle
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive