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Tags
Act III / NG+
DPS
Description
This build is for end game. High DPS. Luck < 100 %
Author :
Math'
→
Total pictos :
21
Weapon
Trebuchim
Weapon passives :
Level 4 :
Generate a random Stain on Free Aim shot.
Level 10 :
+1 AP when Stains are consumed.
Level 20 :
Base Attack generates 2 random Stains.
Upgrade priority
Luck (1st)
Vitality (2nd)
Might (3nd)
Agility (4nd)
Defense (5nd)
Skills
2 skills at choice
1.
Elemental trick
ℹ️
3 AP
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
2.
Elemental genesis
ℹ️
4 AP
Elemental genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element.
3.
Rebirth
ℹ️
5 AP
Rebirth
Revives an ally with 30-70% Health and 2 additional AP.
4.
Hell
ℹ️
9 AP
Hell
Deals very high Fire damage that applies 5 Burn per hit to all enemies. 2 hits. Deals self-damage if failed.
Source
View source⭐ Main Pictos (28 luminas)
Base shield
20 ✨
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
Weakness gain
3 ✨
ℹ️
Weakness gain
• +1AP on hitting an enemy's Weakness. Once per turn
Burning death
5 ✨
ℹ️
Burning death
• Apply 3 Burn to all enemies on Death
📦 Secondary Pictos (176 luminas)
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Augmented counter I
3 ✨
ℹ️
Augmented counter I
• 25% increased Counterattack damage
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Dodger
1 ✨
ℹ️
Dodger
• Gain 1 AP on Perfect Dodge. Once per turn
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energising start III
15 ✨
ℹ️
Energising start III
• +1 AP on battle start
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Full strength
15 ✨
ℹ️
Full strength
• 25% increased damage on full Health
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Healing tint energy
1 ✨
ℹ️
Healing tint energy
• Healing Tints also give 1 AP
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Roulette
5 ✨
ℹ️
Roulette
• Every hit has a 50% chance to deal either 50% or 200% of its damage
SOS healing tint
10 ✨
ℹ️
SOS healing tint
• Consume a Healing Tint when falling below 50% Health
Solo fighter
1 ✨
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times